The stars of the popular shooting game Counter-Strike will participate in a tournament with crypto coins, where fans will have the chance to bet tokens.
American Gaming Association urges change in casino regulations to allow digital payments
The tournament is sponsored by Verasity, an attention- and support based platform for video, video games and rewards with a native VRA token.
The tournament will feature Nathan Schmitt (NBK) and Asia’s best player, Kevin Susanto (Xccurate), who according to the press release, has two million fans worldwide. Verasity signed a long-term contract with the players‘ agents. The company is also in the process of obtaining a gaming license in Curaçao.
Dragonchain to showcase ‚demonstrably fair‘ blockchain system on cable TV
VRA seeks to obtain the Basic Attention Token
The concept of the VRA token is very similar to the Basic Attention Token (BAT) in the Bitcoin Method Brave web browser, however, the company’s CEO, RJ Mark Hain, told Cointelegraph that VRA has some major advantages over its better-known competitor: it uses agnostic technology. (This means that software developers do not show a preference towards a specific technology. For each solution, the developers are free to use the technology they find most appropriate) and 100% of the revenue goes to the content creator.
The dApps in the Tron Blockchain focused on gambling continue to lead the ranking
„The publisher has to if or whether to accept the use of BAT to obtain the monetization of those rewards. What we do is completely different. We have nothing to do with a web browser. For example, if you work for a large organization like Bloomberg, Bloomberg has a video player that works with Brightcove. […] And Bloomberg wants to have a reward, whether it’s cryptomoney or something else. They take our SDK, it takes them about half an hour to install it and then they control the monetization of all that, everything that happens inside that video player and the ads themselves.“
According to Hain, Verasity is trying to capitalize on the video game boom caused by COVID-19. However, in the future, they may expand to other games such as chess and even to globally popular sports such as soccer and basketball.